
For anyone who doesn't know, all photo rendering programs like Photoshop or Corel Painter use what's called bitmapping to create their images, meaning that all images created in Photoshop or Corel and other programs use little bits or pixels in a quasi-pointallism manner to create a picture by blending dots.

SO LET'S BEGIN! WHAT YOU WILL NEED TO KNOW -Adobe Photoshop (almost any version) -Adobe Illustrator (not required, but it's nice to maintain high resolution) SET UP Alright first you will want to create your image. If you use MS Paint and notice the crappiness in quality afterward, that's because when you save it as a 256-color bitmap file in MS Paint, it will discard the color information you already have and then fill it with the nearest color in its defaulted 36 color palette. It will also read an XYZ format but I've never worked with one before. RPG Maker only reads BMP and PNG files at RGB/8-bit. The main reason for this is that RPG Maker 2000/2003 doesn't handle 24-bit true color depth so you must whittle down the color profile to an 8-bit 256-color bitmap. Fortunately I had a great idea to ask someone whose images always look great: kentona.

Actually for this tutorial I have to give a lot of thanks to kentona but I thought I'd share some of his knowledge with everyone else too! TUTORIAL Ever create a high resolution image for RPG Maker and then lose color depth/resolution when importing it? I had been using MS Paint to convert my files for a while and they LOOKED LIKE CRAP. PREPPING AN IMAGE FOR RPG MAKER 2000/2003 INTRODUCTION Wow! Two articles in one day! I must be on a roll.
